x

Skip to contentContribute to ReadWriteThink / RSS / FAQs / Site Demonstrations / Contact Us / About Us

 

DigiEducate Group

Find content from Thinkfinity Partners using a visual bookmarking and sharing tool.

More

 

Did You Know?

Your students can save their work with Student Interactives.

More more


Home › Results from ReadWriteThink

31-40 of 109 Results from ReadWriteThink

ReadWriteThink

 

Previous page |  1 2 3 4 5 6 7 8 9 10 Next

Sort by:

 

 

  1. Classroom Resources | Grades   6 – 8  |  Lesson Plan  |  Unit
    Expository Escapade—Detective's Handbook
    Students create a Detective's Handbook based on a detective mystery they have read. The handbooks include expository and descriptive writing, as well as a letter.
  2. Classroom Resources | Grades   6 – 8  |  Lesson Plan  |  Standard Lesson
    Fantastic Characters: Analyzing and Creating Superheroes and Villains
    Students analyze characterization by creating their own superheroes or super-villains,
    complete with related gadgets and settings.
  3. Classroom Resources | Grades   6 – 8  |  Lesson Plan  |  Standard Lesson
    Finding the Science Behind Science Fiction through Paired Readings
    Students read science fiction texts and then use nonfiction texts to extrapolate the scientific principles presented as they discuss the "what ifs" within the context of scientific principles.
  4. Classroom Resources | Grades   6 – 8  |  Student Interactive  |  Learning About Language
    Flip-a-Chip
    The Flip-a-Chip activity provides hands-on practice with affixes and roots, and also promotes comprehension through structural analysis and vocabulary in context.
  5. Classroom Resources | Grades   6 – 8  |  Lesson Plan  |  Recurring Lesson
    Flip-a-Chip: Examining Affixes and Roots to Build Vocabulary
    Do your students detest having to define vocabulary words? Don"t confine them to worksheets—turn the study of affixes and roots into a hands-on contest to create context-rich vocabulary puzzles.
  6. Professional Development | Grades   6 – 12  |  Professional Library  |  Journal
    Flip-A-Chip to Build Vocabulary
    This word-game strategy builds vocabulary and comprehension while motivating students.
  7. Classroom Resources | Grades   3 – 12  |  Student Interactive  |  Writing & Publishing Prose
    Flip Book
    The Flip Book is designed to allow users to type and illustrate tabbed flip books up to ten pages long. Students and teachers can use the flip book for taking notes while reading, making picture books, collecting facts, or creating question and answer booklets.
  8. Classroom Resources | Grades   6 – 8  |  Lesson Plan  |  Standard Lesson
    Focusing Reader Response Through Vocabulary Analysis
    Students suggest and categorize words that they associate with a novel they have recently read, ranging from details about the plot to feelings about a character.
  9. Classroom Resources | Grades   6 – 12  |  Lesson Plan  |  Standard Lesson
    Highlighting Out-of-School Language Expertise with Pop Culture Dictionaries
    Students compose dictionary entries for words and phrases from pop culture texts (e.g., television shows, movies, lyrics, YouTube videos), connecting their definitions to their personal use of the terms.
  10. Classroom Resources | Grades   6 – 8  |  Lesson Plan  |  Standard Lesson
    Improve Comprehension: A Word Game Using Root Words and Affixes
    Students study common root words and affixes, improve their comprehension and spelling, and make a card game in which they form words with a prefix, root word, and suffix.

Previous page |  1 2 3 4 5 6 7 8 9 10 Next